
Product Design · Game Design · UX/UI
Anti-Crastination
Turn real progress into play.
A productivity system disguised as a collectible card game. Complete real-world tasks, earn Pull Tokens, open packs, collect characters, and build a deck.
Designer · Builder · Founder
I work across behavioral design, AI, psychology, games, and storytelling. Lemon Biscuit Taco Co. is the creative laboratory where those worlds keep colliding.
Creative laboratory
Lemon
Featured work
Can design interrupt the stories and habits that quietly run us?

Product Design · Game Design · UX/UI
Turn real progress into play.
A productivity system disguised as a collectible card game. Complete real-world tasks, earn Pull Tokens, open packs, collect characters, and build a deck.
AI Safety · Psychology · Behavioral Design
A third-person reality check.
A tool that reframes emotionally charged first-person stories to reveal when an AI turns one person’s interpretation into apparent certainty.
She ignored me on purpose.
She understood the silence as intentional.

Interactive story · Psychology education
An interactive visual novel and companion book that explore the psychology beneath teenage behavior.

Interactive Fiction · Psychology Education
Explore mental health from inside the conversation.
An interactive story that helps teens and parents understand what may sit beneath a character’s visible behavior, with a companion book version.
Creative world · Art · Community
Lemon Biscuit Taco Co., the Digital Art and Game Design Club, and my art and animation remain visible parts of the portfolio, not a footnote behind the newer projects.
100% category-resistantCommunity · Art · Worldbuilding
The original collaborative creative world and the studio identity behind the portfolio.
Community Teaching
A space for helping students turn ideas into animation, videos, and games.
See the club →Illustration · Moving Image
Character-driven experiments in drawing, movement, music, and visual storytelling.
See selected work →About me
I’m interested in the invisible architecture behind everyday behavior: the framing of a story, the reward hidden inside a habit, and the system that makes one action easier than another.
My projects move between research and play because I don’t see them as opposites. A card game can test a behavioral idea. A visual novel can make psychology experiential. An AI prototype can expose the assumptions embedded in supposedly supportive advice.